Monday, January 27, 2014
The Art of Tron: Uprising (Part 3 of 4): Buildings and Interiors
In this third of four posts devoted to the art of Tron: Uprising, we'll be taking a look at the buildings and interiors that the characters inhabited in Uprising.
Even though Tron: Legacy is a direct continuation of the events in Tron, it differed greatly from the first film in terms of the programs' behavior and environments. The programs in Tron adhered to the programming that their users at Encom gave them, while the programs in Legacy behaved according to how Kevin Flynn structured the environment that he built for them in the stand-alone Grid. Tron: Uprising gave fans a closer look at the relationship between the Grid programs and their environments, and what Flynn might have had in mind when he originally built the Grid.
Unlike the Encom programs in Tron, the Grid programs in Uprising build, populate and maintain locations that are akin to locations built for humans: offices, garages, medical facilities, night clubs and shipping container yards. By building human-like environments for the Grid programs, it would appear that Flynn hoped to foster humanoid behavior among the programs (e.g., emotions and free thought). Nevertheless, the Grid is still a virtual, digitally-constructed environment with its own unique properties, such as the Escheresque area of compressed space that was seen in the Uprising episode "The Stranger".
Click below to see the portfolio of buildings and interiors from Tron: Uprising.
I pulled the above pictures from the sites of Jojo Aguilar, Joseph Feinsilver, Vaughan Ling, Alberto Mielgo, Annis Naneem and Robh Ruppel, artists who contributed their talents to the production of Tron: Uprising, as well as from other sources. Additional art can be found on the Tron Lives: Uprising Art site.