Showing posts from November, 2017

From Red and Blue to Side-by-Side: Converting Print Anaglyph 3D to Digital Stereoscopic 3D Pictures

One thing that I love about the current era of affordable and portable computer equipment is how it can be used to resurrect (so to speak) media content from previous eras. In this case, I'm talking about converting anaglyph 3D pictures into stereoscopic pictures that can be viewed through a cell phone and a VR head set.

Since I became a 3D enthusiast since the early '80s, I have assembled a small collection of anaglyph 3D pictures that appear to have depth when viewed through filtered red and blue glasses. One of the books I picked up was Amazing 3-D, which was written by Hal Morgan and Dan Symmes and published in 1982. Not only does this book provide a history of 3D media from the 1830s to the 1980s, but it also includes a significant selection of anaglyph 3D pictures from movies, comic books, trading cards, magazines and still photography. Click here to read the Amazing 3-D chapter on 3D comic books, which was reprinted on the 3D Film Archive site.

I've been tinkering ar…

Classic Monsters Attack Lego Worlds

Way back in 2015, I did a post about Lego: Dimensions, Lego's entry into the "toys-to-life" genre of video gaming. Specifically, in light of the many licenses Lego applied to Dimensions (e.g., Back to the Future, Ghostbusters, Scooby-Doo, etc.), I wondered if this video game would get around to incorporating the classic movie monsters that were seen in the Monster Fighters and Pharaoh’s Quest lines of Lego kits. Fast-forward to last month when Lego announced its discontinuation of Dimensions, and it looks like no classic monsters will be added to this game during its run. Yet all is not lost, monster fans: Lego also announced recently that it would be adding a horror-themed DLC expansion pack called "Monster World" to its Lego Worlds video game. Better late than never, I suppose.

I've heard about Lego Worlds before, and it sounded like Lego's attempt to cash in on the popularity of Minecraft's open sandbox style of gaming. While I'm sure that th…