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Showing posts from November, 2018

Examining and Understanding Human Behavior Through VR

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In my opinion, the one unique aspect about virtual reality (VR) that the media does not fully grasp is how its interactive, real-time simulations within simulated three-dimensional space can influence and observe users in ways that other forms of media (e.g., print, radio, television, and film) cannot. Because of the advanced computational power that supports it, VR can measure the behavior of its users and then be modified based upon the data collected to create better, more impactful experiences. This unique trait of VR was the topic of "Enter The Mind: Virtual Reality and Psychology", an event that was sponsored by DC Virtual Reality (DCVR) and Virtual Reality User Experience (VRUXDC) and hosted at the AARP’s Hatchery last Tuesday night in Washington DC. The two presenters at this event were Dr. Susan Persky, who directs the Immersive Virtual Environment Testing Area (IVETA) in the Social and Behavioral Research Branch (SBRB) within the National Human Genome Resea

Opening on December 1st: PLAYlive Nation in Annapolis, MD

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If you're a tabletop or video gamer who lives in the Baltimore and Washington DC area, you're in luck. A new location of the PLAYlive Nation social gaming lounge is holding its grand opening celebration at noon on December 1st at the Westfield Annapolis Mall in Maryland. The Annapolis location will be the first PLAYlive Nation in the state, as well as the first PLAYlive Nation along in the northeastern coast of the U.S.

Memories of Stan Lee (1922 - 2018)

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With the recent passing of Stan Lee, my membership in the lifestyle cult of geekhood requires me to write a post that reflects upon Lee's monumental influence on modern nerd culture. Even though I've consumed countless Marvel comic books, cartoons, TV shows and movies, I would hardly consider myself to be well-versed in the history of Marvel comics and Lee's career. Nevertheless, I can definitely say that there's something genuinely welcome and endearing about a creator who's ready and willing to play alongside his creations in the same sandbox.

Three Important Things to Know About Virtual Reality

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I've been spending plenty of my spare time as of late exploring the technology known as virtual reality (VR). While it has been a very enlightening experience so far, I had quickly come to realize that I started my jaunt into the virtual world without answering one fundamental question: What exactly is VR? If you are uncertain about VR too, don't worry. Here are three things that I learned about VR that should help you navigate this emerging platform of interactive media so you can get the most out of it.

A Look at the Expanded Edition of Jaws 2: The Making of the Hollywood Sequel

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With 2018 marking the 40th anniversary of Jaws 2 , it only seems appropriate that Jaws fans are treated with something special to commemorate this franchise milestone. That special something is the expanded edition of Jaws 2: The Making of the Hollywood Sequel , which was written by Michael A. Smith with Louis R. Pisano and published by BearManor Media. Read on to learn more about the expanded version of this behind-the-scenes book, and why it’s worth the double dip (no pun intended) for those who have the original 2015 edition.

The Shocking Secret of Boba Fett!

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The other week, I heard that the long-rumored stand-alone Boba Fett movie has been scrapped by Lucasfilm in favor of The Mandalorian , a live-action TV project that's being helmed by Jon Favreau. While some Star Wars fans may be disappointed by this news, I think it's probably a good idea. As someone who grew up with the original Star Wars trilogy and witnessed the bounty hunter's introduction to the public back in the late '70s, there's only one thing that you need to know in order to understand Boba Fett: He's a misdirectional sequel teaser.